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Resources/Toolkit for education

Revision as of 10:34, 5 June 2019 by Root (talk | contribs)

Contents

Introduction

Learn how to use our 'Toolkit for education' and discover how you can help students improve their general life skills, such as problem solving. The toolkit is designed to a standard, which teachers and students can easily understand and follow.




Toolkit for education

How it works

Our toolkit for education allows for teachers to set up fun lessons, where learners can learn about design, choose any product within reason to test, find problems, and then generate suggestions which can help improve the product. Once the learner has done this, then our toolkit will guide them to submit their feedback to WikiDesign.world on an existing or new page, where their contribution will be remembered forever.

In giving students the power to realise they can play a role in helping shape the products we all experience, enables them to see and appreciate the world much more, where they then feel more significant to society; plus it allows them to add this volunteering opportunity on their CV and portfolio. Once students realise they have this capability and if really interested in this field of product design, then they may contribute in their spare time too, allowing them to build upon their career.


Lesson formatting

Lessons can be adjusted, however this is a standard template that we recommend

▶ Lesson 1: Learning about the building blocks
In this lesson, the teacher will address the periodic table, basic raw materials and some tools that can be used to construct things using the building blocks of life. It will be a very informative lesson, which helps the learners understand that we can design and build almost anything, using our knowledge of materials and tools, to cater our needs. This lesson aims to open up the learners minds to what can be done.

▶ Lesson 2: Exploring products to potentially test
The fun part really starts now for the learner, where they can explore a product to test and they can choose any product they have access to, which they can sensibly test in the classroom. Through this lesson, learners can discuss in groups, what they would like to test and learners may study the same product if they choose to, although we recommend that it would be better if learners could pick different products from one another. Once the learner has addressed a product to test, then the learner must create a test log, which will outline the things the learner would like to test on the product.

▶ Lesson 3: Testing the product and addressing problems
By now, the learner is excited to test the product and put their trials into action. It is important to use the test log to record the learner's findings, addressing any notable problems along the way. The learner needs to look beyond themselves, to the view points of other potential users of the product, to identify problems brands may of overlooked. At this stage the learner is only required to address the outcomes and problems, not to solve them.

▶ Lesson 4: Problem solving and solution engineering
...

▶ Lesson 5: Submit your contribution to WikiDesign.world ...