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Resources/Toolkit for education

21 bytes added, 12:37, 5 June 2019
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Once the learner has addressed a product to test, then the learner must create a test log, which will outline the things the learner would like to test on the product. If the product is difficult to test in the classroom environment, for example such as a gaming controller or even a toothbrush, then the learner can still choose the product, however testing may be limited, where the learner can finish off the testing at home as homework if they choose to. In addition to a test log, the learner is also required to create a simple questionnaire, to ask fellow learners, things such as how do they use the product, how long does it last them, is it easy to clean, etc, which will help them in lesson 3 and 4.
<u>Potential schedule:</u>
<br>10 minutes group discussion
<br>10 minutes identifying if product page exists
<br>By now, the learner is excited to test the product and put their trials into action. It is important to use the test log to record the learner's findings, addressing any notable problems along the way. The learner needs to look beyond themselves, to the view points of other potential users of the product, to identify problems brands may of overlooked. At this stage the learner is only required to address the outcomes and problems, not to solve them. Testing should identify the following aspects & capabilities of the product: 1. lifespan/range 2. features/style 3. cleaning/restoration 4. recyclable/waste. Optionally as homework, the learner can use the internet to identify common problems with their chosen product, to help them devise better solutions in lesson 4.
<u>Potential schedule:</u>
<br>15 minutes completing the questionnaire with fellow learners
<br>45 minutes following and completing the test log
In addition, the teacher will express how learners can locate contact points of any business and how they can simply send suggestions to them, whatever the feedback may be; this is a vital step in teaching the learner that they can have a direct influence in the products they use. The learner is then expected to contact the brand of their product, simply addressing that they would like to give feedback through the product page link they've made, for the company to learn more about the feedback that the learner is delivering. Once the learner has addressed the feedback to the company, the learner can choose to update the influence and action section in their contribution, highlighting the date, the organisation they contacted and to state whether they forwarded the company to the product page they have made. In the event the learner receives a response, the influence and action section can be updated by the learner in their spare time, if really interested.
<u>Potential schedule:</u>
<br>10 minutes gathering content/grouping
<br>10 minutes page creation/contribution