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Resources/Toolkit for education

23 bytes removed, 12:28, 5 June 2019
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<br>The fun part really starts now for the learner, where they can explore a product to test and they can choose any product they have access to, which they can sensibly test in the classroom. Through this lesson, learners can discuss in groups, what they would like to test and learners may study the same product if they choose to, although we recommend that it would be better if learners could pick different products from one another. Once the learner has addressed a product to test, then the learner must create a test log, which will outline the things the learner would like to test on the product. If the product is difficult to test in the classroom environment, for example such as a gaming controller or even a toothbrush, then the learner can still choose the product, however testing may be limited, where the learner can finish off the testing at home as homework if they choose to. In addition to a test log, the learner is also required to create a simple questionnaire, to ask fellow learners, things such as how do they use the product, how long does it last them, is it easy to clean, etc, which will help them in lesson 3 and 4.
Once the learner has identified what product they would like to test, they must use the WikiDesign.world website search engine to see if an article has been made on that product and if so, they may continue with this product, however they must only address problems not found by other contributors, otherwise they can choose another product which has not been addressed at WikiDesign.world.  Potential schedule:10 minutes group discussion10 minutes identifying if product page exists10 minutes finalising product selection15 minutes create a test log15 minutes create a questionnaire
▶ Lesson 3: Testing the product and addressing problems
<br>By now, the learner is excited to test the product and put their trials into action. It is important to use the test log to record the learner's findings, addressing any notable problems along the way. The learner needs to look beyond themselves, to the view points of other potential users of the product, to identify problems brands may of overlooked. At this stage the learner is only required to address the outcomes and problems, not to solve them. Testing should identify the following aspects & capabilities of the product: 1. lifespan/range 2. features/style 3. cleaning/restoration 4. recyclable/waste. Optionally as homework, the learner can use the internet to identify common problems with their chosen product, to help them devise better solutions in lesson 4.
 
Potential schedule:
15 minutes completing the questionnaire with fellow learners
45 minutes following and completing the test log
▶ Lesson 4: Problem solving and solution engineering
In addition, the teacher will express how learners can locate contact points of any business and how they can simply send suggestions to them, whatever the feedback may be; this is a vital step in teaching the learner that they can have a direct influence in the products they use. The learner is then expected to contact the brand of their product, simply addressing that they would like to give feedback through the product page link they've made, for the company to learn more about the feedback that the learner is delivering. Once the learner has addressed the feedback to the company, the learner can choose to update the influence and action section in their contribution, highlighting the date, the organisation they contacted and to state whether they forwarded the company to the product page they have made. In the event the learner receives a response, the influence and action section can be updated by the learner in their spare time, if really interested.
 
Potential schedule:
10 minutes gathering content/grouping
10 minutes page creation/contribution
20 minutes filling in the gaps
10 minutes discussion about feedback
10 minutes submit suggestion and update influence & action
2. In the event that learners choose the same product, they can develop a joint page.
3. It is recommended for the teacher to familiarise themselves with the page creation/contribution process
 
In summary:
 
Lesson 1:
Simple
 
Lesson 2:
10 minutes group discussion
10 minutes identifying if product page exists
10 minutes finalising product selection
15 minutes create a test log
15 minutes create a questionnaire
 
Lesson 3:
15 minutes completing the questionnaire with fellow learners
45 minutes following and completing the test log
 
Lesson 4:
Simple
 
Lesson 5:
10 minutes gathering content/grouping
10 minutes page creation/contribution
20 minutes filling in the gaps
10 minutes discussion about feedback
10 minutes submit suggestion and update influence & action